@startuml
sprite $angles_left [48x48/16] {
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000000000000000000004510000000000000263000000000
0000000000000000000BFFF4000000000007FFF700000000
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0000000000000000BFFFFFFA000000008FFFFFFD00000000
000000000000000BFFFFFFD100000008FFFFFFE300000000
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0000000000000BFFFFFFD100000008FFFFFFF30000000000
000000000000BFFFFFFD100000008FFFFFFF300000000000
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000000000BFFFFFFD100000008FFFFFFF300000000000000
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000000BFFFFFFD100000008FFFFFFE300000000000000000
000008FFFFFFD100000004FFFFFFF3000000000000000000
00000EFFFFFD100000000AFFFFFF30000000000000000000
00000DFFFFFF4000000009FFFFFF80000000000000000000
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000000006FFFFFFF400000003EFFFFFF8000000000000000
0000000006FFFFFFF400000003EFFFFFF800000000000000
00000000006FFFFFFF400000003EFFFFFF80000000000000
000000000006FFFFFFF400000003EFFFFFF8000000000000
0000000000006FFFFFFF400000003EFFFFFF800000000000
00000000000006FFFFFFF400000003EFFFFFF80000000000
000000000000006FFFFFFF400000003EFFFFFF8000000000
0000000000000006FFFFFFF300000003FFFFFFF700000000
00000000000000006FFFFFFC000000003FFFFFFF10000000
000000000000000006FFFFFF0000000003FFFFFF30000000
0000000000000000006FFFFB00000000003FFFFE00000000
00000000000000000005EFB1000000000003CFD300000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA6_ANGLES_LEFT(_alias) ENTITY(rectangle,black,angles_left,_alias,FA6 ANGLES_LEFT)
!define FA6_ANGLES_LEFT(_alias, _label) ENTITY(rectangle,black,angles_left,_label, _alias,FA6 ANGLES_LEFT)
!define FA6_ANGLES_LEFT(_alias, _label, _shape) ENTITY(_shape,black,angles_left,_label, _alias,FA6 ANGLES_LEFT)
!define FA6_ANGLES_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,angles_left,_label, _alias,FA6 ANGLES_LEFT)
skinparam folderBackgroundColor<<FA6 ANGLES_LEFT>> White
@enduml